Saturday, June 4, 2011

Blog 9A

    I believe that my group and I were able to clearly explain all of the concepts in our game to the class because we had a very simple game. Rather than a complex, multiplayer, open-world game, like some of those proposed by other groups, my group decided on a relatively simple game that could be played online. Our strongest point was identifying the objectives. In my group's game, OU Drunken Dash, the objectives are simple: make it from the spring fests to your dorm without being arrested, buy some food from a restaurant on Court Street, and escort your friend back to his/her dorm. Our weakest point was giving the class a sample of some of the sounds they would hear in game. Unfortunately, the sounds included on the powerpoint would not work when they were on the computer in the lab. I had to manually select each sound and play it using preview since the sound would not work on the powerpoint.
    The concept that is most difficult to discuss with others is the game's goals. It is the most difficult to explain a game's goals because it is easy to confuse goals with objectives. In my group's game, the objectives are to evade capture by police, but the goals are to accomplish the objective quickly to earn a high score. The close relationship between goals and objectives can make it difficult to decide whether to classify something as a goal or objective.

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